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The creator of The Binding of Isaac is preparing a new platform game and shooting

Edmund McMillen, the creator of ‘The Binding of Isaac’ is not to. While still working on the next expansion of its rogue like, he is also developing ‘The Legend of Bum-bo’ and has now announced another game more that is carrying out with Tyler Glaiel, the programmer ‘Closure’.

At the moment this title in question has no official name, but embody the character seems to be Little Steven. This little person is one of the objects of ‘The Binding of Isaac’, which also starred ‘Time Fcuk’, another project that made McMillen, although he has said that the game in question will have nothing to do with them.

Uncharted 4: A Thief’s End

There was a time when players dreamed that someday the games would be as real as a movie. Now is the cinema that envies the game and if there is a study that deserves full recognition for his way of melting the seventh art with their creations, certainly that’s Naughty Dog.

In recent years there have been several developers who have sought to captivate the eye and the heart of the player creating cinematic experiences based on complex systems of integrated decision cinematic long, characters almost lifelike and elaborate arguments with ramifications that can lead to different endings. Some of these works have garnered success and are classified as authentic interactive movies, works like Until Dawn, Beyond: Two Souls, Heavy Rain, and The Walking Dead are some notable names by the momentum of recent walking stories.

Yes, indeed, there are many ways to play and interact in a story and you have to play all kinds of games but do not forget that we are players, real players, and prefer to enjoy the ability to discover a story iterating over it using a traditional control we limit movement us to the simple task of walking, press a button or activate a lever when they do that.

Heads Arena: Euro Soccer

The Euro 2016 has already begun and Country Games offers us for this occasion Heads Arena: Euro Soccer, a football game where we play matches and tournaments 1 VS 1 and 2 against 2. At your disposal you will find a dozen European teams where you can compete against football champions conceited. Party Mode lets players join with a friend or play against him.

Analysis of Fire Emblem Fates: Kindred, the ideal way for the erring

A few days ago we analyze ‘Fire Emblem Fates‘ starting with ‘Fire Emblem Fates: Conquest’, the most demanding and complicated chapter of this particular odyssey of Intelligent Systems. Today it’s ‘Fire Emblem Fates: Kindred’.

It is by far the most bearable history and fewer headaches will give us even though we play in hard mode with activated Classic style (with permanent deaths). Among Kindred half Conquista an abyss: it is like comparing the beginning of the saga with what came later.

While one ‘Fire Emblem Fates: Conquest’, does not give us practically not a single moment of respite or just side missions to try to create a more competitive equipment for our avatar, Corrin, ‘Fire Emblem Fates: Kindred’ is more permissive and be we who take the pace of history, taking all the time we want to develop our units.

Why Doom was so great and why we want more?

Viewing more than brief teaser that Bethesda has set this afternoon with the new ‘Doom’, that title whose leaders are knowing to lock with a blistering efficiency, little can say for now in favor of a title that aims to return this mythical franchise to its golden age, that they lived so long ago that many of today ‘s fans came to know neither.

But those who were lucky enough to see her birth and give rise to a whole era we know that behind these four letters fits always expect the best, so it is normal that our excitement knows no limits now.

Until 15 June, when the appearance of Bethesda in scheduled E3 2015, we cannot really appreciate what it takes in hand the veteran team id Software with this fourth chapter, eleven years later and the launch of ‘Doom 3’.