The fact is that this new generation of graphic adventures creates controversy between the players, but it is also a reality that in recent years are achieving some popularity and acceptance. They managed to melt film, television and video games almost completely. Its experience affordable and direct game, based on Quick Time Events, give the player the always engaging experience to shape the narrative and history of the video game based on their own decisions, almost at will, in a dynamic, personalized, natural and film.
Quantic Dream, a pioneer in the creation of these experiences study or Telltale Games with good repertoire of adventures, are the best example of this style of play that is slowly making it a niche in the market, because there is a part of the public who knows to appreciate it. No regular players and players with callus. The first enjoy an interactive movie where you can bask claiming they are the ones who write history in a game that often seems almost real, and seconds are in such proposals an alternative to general catalog and a moment of respite in More complex mechanical game through an elaborate and deep history, pressing buttons at the right time and when I ordered. If you’ve played Heavy Rain, Beyond: Two Souls or The Walking Dead you’re probably thinking that Until Dawn of Supermassive Games may be more of the same. You’re right, it is, but it is also true that it has elements that seek to differentiate, providing more than just pressing buttons ultimately show their own character.