Highway to Hell
“The great masterpiece of Hideo Kojima”
“The best Snake”
“The best example of the work of Kojima”
“GOTY 2015, a masterpiece”
At this point the opinions about Metal Gear Solid V: The Phantom Pain seem to be quite clear. The reviews professionals worldwide and most consistent players and rise to the top of the ambitious and last work of Hideo Kojima. It is easy to surrender to melt into kindness and praise when we talk about Metal Gear. And even with his last delivery. Again, I wanted to make a different critical view, avoiding too succumb to pressure and not get carried away by the weight of a great name in the industry. This can be a bit difficult when you hand the last major piece of one of your favorite sagas (as I do) owner and one of the most complex universes and frameworks in the world of videogames.
The pinnacle of the formula created by Master Kojima, a game that takes almost all the concepts that have served to carve their renowned reputation for years and is updated at the same time making the leap to gender bias, the sandbox. Around this detail is the kit of the question, so I have played and received as a Metal Gear but mainly for what it really is an open world game, and as such, must also take into account a number of features that are key in these games.