There was a time when players dreamed that someday the games would be as real as a movie. Now is the cinema that envies the game and if there is a study that deserves full recognition for his way of melting the seventh art with their creations, certainly that’s Naughty Dog.
In recent years there have been several developers who have sought to captivate the eye and the heart of the player creating cinematic experiences based on complex systems of integrated decision cinematic long, characters almost lifelike and elaborate arguments with ramifications that can lead to different endings. Some of these works have garnered success and are classified as authentic interactive movies, works like Until Dawn, Beyond: Two Souls, Heavy Rain, and The Walking Dead are some notable names by the momentum of recent walking stories.
Yes, indeed, there are many ways to play and interact in a story and you have to play all kinds of games but do not forget that we are players, real players, and prefer to enjoy the ability to discover a story iterating over it using a traditional control we limit movement us to the simple task of walking, press a button or activate a lever when they do that. Continue reading Uncharted 4: A Thief’s End