Edmund McMillen, the creator of ‘The Binding of Isaac’ is not to. While still working on the next expansion of its rogue like, he is also developing ‘The Legend of Bum-bo’ and has now announced another game more that is carrying out with Tyler Glaiel, the programmer ‘Closure’.
At the moment this title in question has no official name, but embody the character seems to be Little Steven. This little person is one of the objects of ‘The Binding of Isaac’, which also starred ‘Time Fcuk’, another project that made McMillen, although he has said that the game in question will have nothing to do with them. Continue reading The creator of The Binding of Isaac is preparing a new platform game and shooting
Sometimes perfection is not everything, playing against machines can be very frustrating because show no sign of weakness, as in the case of artificial intelligence systems built to duel against champions. The problem for these people is to see the coldness of his opponents which do not make mistakes as do the rest of humans, precisely because it is something of our own nature.
The process involves these machines has expanded so much that today events bots vs. other bots and humans vs. IA, whose most famous event is the annual competition are created Starcraft. Video games are a great way to try to IA because they offer a wide range of challenges but once you are able to hone their skills become terrible opponents and any fun. Continue reading The wit is not everything in the artificial intelligence of the game
It is something that I cannot avoid. Sometimes I feel an overwhelming need to reintroduce Birds of Steel in my Xbox 360 to enjoy one of their intense aerial combat, the beautiful sunsets of the scenarios and revel in the recreation of every one of the steel birds comprising its large hangar. Continue reading Theme of the Game: Birds of Steel
The fact is that this new generation of graphic adventures creates controversy between the players, but it is also a reality that in recent years are achieving some popularity and acceptance. They managed to melt film, television and video games almost completely. Its experience affordable and direct game, based on Quick Time Events, give the player the always engaging experience to shape the narrative and history of the video game based on their own decisions, almost at will, in a dynamic, personalized, natural and film.
Quantic Dream, a pioneer in the creation of these experiences study or Telltale Games with good repertoire of adventures, are the best example of this style of play that is slowly making it a niche in the market, because there is a part of the public who knows to appreciate it. No regular players and players with callus. The first enjoy an interactive movie where you can bask claiming they are the ones who write history in a game that often seems almost real, and seconds are in such proposals an alternative to general catalog and a moment of respite in More complex mechanical game through an elaborate and deep history, pressing buttons at the right time and when I ordered. If you’ve played Heavy Rain, Beyond: Two Souls or The Walking Dead you’re probably thinking that Until Dawn of Supermassive Games may be more of the same. You’re right, it is, but it is also true that it has elements that seek to differentiate, providing more than just pressing buttons ultimately show their own character. Continue reading Analysis The Game: Until Dawn