A few days ago we analyze ‘Fire Emblem Fates’ starting with ‘Fire Emblem Fates: Conquest’, the most demanding and complicated chapter of this particular odyssey of Intelligent Systems. Today it’s ‘Fire Emblem Fates: Kindred’.
It is by far the most bearable history and fewer headaches will give us even though we play in hard mode with activated Classic style (with permanent deaths). Among Kindred half Conquista an abyss: it is like comparing the beginning of the saga with what came later.
While one ‘Fire Emblem Fates: Conquest’, does not give us practically not a single moment of respite or just side missions to try to create a more competitive equipment for our avatar, Corrin, ‘Fire Emblem Fates: Kindred’ is more permissive and be we who take the pace of history, taking all the time we want to develop our units. Continue reading Analysis of Fire Emblem Fates: Kindred, the ideal way for the erring